Tuesday, February 2, 2010

BioShock (story)


At the start of the game, player-character Jack is a passenger on a plane that goes down in the Atlantic Ocean in 1960,[37] after ordered society in Rapture has collapsed.[38] After surfacing, Jack finds himself the only survivor of the crash, and swims to a nearby towering lighthouse on an island, where he finds a bathysphere which he uses to descend into the ocean and enter the city of Rapture.[39] An Irishman, Atlas, via the service radio found in the bathysphere, assists Jack in making his way to safety, while Ryan, believing Jack to be an agent of a surface nation, uses Rapture's automated systems and his pheromone-controlled Splicers against him. Atlas tells Jack that the only way he can survive is to use the abilities granted by plasmids, and that he must kill the Little Sisters to extract their ADAM. Overhearing Atlas' words, Dr. Tenenbaum intercepts Jack, and urges him to save the Little Sisters instead, giving him a plasmid that will displace the embedded sea slugs in each Sister.[40] Atlas says his wife and child have been hiding on a submarine and directs Jack towards it. Just as Jack and Atlas reach the bay where it is located, Ryan has it destroyed; an enraged Atlas asks Jack to kill Ryan.
Eventually, Jack confronts Ryan in his office, where the latter is casually playing golf. Ryan reveals a truth that he has pieced together. Jack was actually born in Rapture a mere two years ago, genetically modified to mature rapidly. He is Ryan's illegitimate son by an affair with Jasmine Jolene, a dancer. Ryan further reveals that, after purchasing Jack's embryo, Frank Fontaine designed him to obey orders that are preceded or followed by the specific phrase "Would you kindly..." Jack was then sent to the surface when the war started to put him beyond Ryan's reach. When the conflict between Fontaine and Ryan reached a stalemate, Jack was sent instructions to board a flight with a package and to use its contents, a revolver, to hijack and crash the plane near the lighthouse; enabling him to return to Rapture as a tool of Fontaine. Because Jack was Ryan's son, he could freely use Rapture's bathysphere network, which had been locked out to everyone except those within Ryan's "genetic ballpark". Finally, Ryan has Jack kill him, wanting to die on his own terms. With Ryan's death, Jack realizes too late that Atlas has also been using the trigger phrase to control him. Atlas reveals himself as Fontaine, who faked his death to throw Ryan off his trail and take control of the city, leaving Jack at the mercy of the reactivated security systems. Dr. Tenenbaum and her Little Sisters help Jack escape through the vent system, where he falls and loses consciousness.
When Jack awakens, Dr. Tenenbaum has already deactivated some of his conditioned responses (such as the trigger phrase itself) and assists him in breaking the remaining ones, among them one that would have eventually stopped his heart. When it becomes clear to Fontaine that he is losing control of Jack, Fontaine points out the peculiar fact that Tenenbaum has survived both World War II as a Holocaust victim and the battle in Rapture, insinuating that she has a secret agenda of her own. With the help of the Little Sisters, Jack is able to track down Fontaine. Fontaine, having been cornered, injects himself with vast amounts of ADAM and becomes an inhuman monster. Jack battles Fontaine, eventually prevailing and allowing the Little Sisters to subdue and extract the ADAM from Fontaine, killing him.
Three endings are possible depending on how the player interacted with the Little Sisters, all narrated by Dr. Tenenbaum. If the player harvested fewer than two Sisters, and rescued the remaining number they encountered, (thereby saving most of their lives), the ending shows five Little Sisters returning to the surface with Jack and living full lives under his care, including their graduating from college, getting married, and having children; it ends on a heart-warming tone, with an elderly Jack surrounded on his deathbed by all five of the adult Little Sisters.
If the player harvested (and thereby killed) all or almost all of the Little Sisters, the game ends with Jack turning on the Sisters after defeating Fontaine, presumably killing them all and taking their ADAM.[41] Tenenbaum narrates what occurred, condemning Jack and his actions, voice thick with anger and contempt. Later in the second ending, a ballistic missile submarine carrying a nuclear missile comes across the wreckage of the plane and is suddenly surrounded by bathyspheres containing Splicers. The Splicers kill all hands aboard the submarine and take control of it.[42] If the player killed more than one Little Sister, but not enough to obtain the previous ending, the ending is visually identical to the second one, although the tone of Tenenbaum's voice is a sad one, as opposed to angry.[43]

Alienware M11x Gear Review - Alienware M11x Video Review via ign


What You Didn't Know About Mass Effect 2 via gameinformer


Game development often lasts for years. And in that stretch of time, studios have their fair share of ups and downs. From humorous game bugs to stress-relieving antics, Game Informer peers behind the curtain of game development. In this Tidbits column, BioWare shares the stories behind the development of Mass Effect 2.
  • Boo, the space hamster, is actually voiced by the lead programmer.
 
  • Mass Effect 2 was the first game to use exotic dancers at EA Canada’s motion capture studio in Burnaby, Canada.

  • We did eight full HUD revisions during the development phase of Mass Effect 2.

  • There have been over 900,000 code and content submissions (so far) during the Mass Effect franchise development.
  • 

The Main Menu in Mass Effect 2 was revised three times.
  • The final boss was originally called ‘Baby.'
  • 
The first breakable object in Mass Effect 2 was an explosive fire extinguisher which is now only used in the Krogan’s acquisition mission.

  • There are 52 custom load screens used through out the game.

  • Our Scrum Teams were all named after fake action movie names, such as Fighting Fishdogs, Meteor Apocalypse, and, of course, Meteor Apocalyptical Redemption.

  • There are over 25,000 lines of conversational dialogue in Mass Effect 2.
  • 
If you went through each main path of conversations end to end, you would be sitting in your chair for over 25 hours straight.

  • The model ships in commander Shepard’s cabin are scaled down versions of the full-sized cinematics ships from Mass Effect 1. They are the most expensive per pixel objects in Mass Effect 2.

  • The development team’s final team wide meeting was held at The Palace, a venue usually used for boxing matches.

  • Corey Gaspur (combat designer) is the team’s reigning Street Fighter champion.

  • Team BioWare came in first place in the Game Industry’s 2008 TFT2 Studio Rumble tournament.
  • 
Raylene Deck, a level designer, spent the most amount of time working on a single area of the game (2,161.43 hours)
.
  • 
We had more then 10,000 hours of automated testing performed during the debugging phase of Mass Effect 2.